Swinton Fitzwilliam Primary School

Design technology at swinton fitzwilliam

VISION

Children will design, make and evaluate products to solve relevant and real life problems, considering their own thoughts and the views of others.

Empower children to think like designers, creators and evaluators by giving them the opportunity to:

  • Learn, develop and revisit the practical skills and knowledge to create in an ever changing world of technology.
  • Design and make products for a real, practical purpose and a wide range of users.
  • Test, evaluate, refine and develop their own products and designs. As well as those of others.
  • Learn how to cook safely, apply the principles of nutrition and where food comes from.
  • Celebrate creations with peers, parents and the community.
  • Take risks, be reflective, innovative, enterprising and resilient.
  • Use cross-curricular links and draw upon subject knowledge and skills within Mathematics, Science, History, Computing and Art.

 

KEY CONCEPTS


A person who uses or operates something.


The reason for which something is done or created or for which something exists.



  • Pupils should have an awareness of who the product/design is for and to fulfil their needs, wants, preferences, values and interests. 

  • Each product should be designed to perform at least one specific task.

  • Products designed and made should fulfil genuine, meaningful purpose for a real user in a range of relevant contexts. 

  • Evaluate own and existing products from the point of view of the intended user and the functionality.


A plan produced to show the look and function or workings of a product.


A conclusion or resolution reached after consideration.



  • Design purposeful, functional, appealing products for themselves and other users based on design criteria.

  • Pupils should have opportunities to respond creatively to design briefs and problems based on their practical and technical expertise. 

  • Pupils should have the opportunity to practise skills needed to make productive design decisions.

  • Projects should allow for original thinking and for some creative risks.


The abilities and knowledge needed to perform specific tasks.



  • Be able to select from a range equipment and materials appropriately, according to their characteristics. 

  • Pupils given the opportunity to explore and practise the different technical skills needed for each project (structures, mechanical systems, electrical systems and computing)


The study of nutrients in food and the relationship between diet, health, and disease'.



  •  Pupils should understand the basic principles of a healthy and varied diet.

  • Be able to prepare and cook dishes, applying the principles of a healthy and varied diet.